
By Yoko Nishihara, Yuichi Takahashi, Yukio Ohsawa (auth.), Juan D. Velásquez, Sebastián A. Ríos, Robert J. Howlett, Lakhmi C. Jain (eds.)
The two-volume set LNAI 5711 and LNAI 5712 constitutes the refereed complaints of the thirteenth overseas convention on Knowledge-Based clever info and Engineering Sysetms, KES 2009, held in Santiago de Chile in September 2009.
The 153 revised papers provided have been rigorously reviewed and chosen from a number of submissions. the subjects lined are: fuzzy and neuro-fuzzy platforms, agent structures, wisdom dependent and specialist platforms, miscelleanous known clever structures themes, clever imaginative and prescient and photograph processing, wisdom administration, ontologies and knowledge mining, net intelligence, textual content and multimedia mining and retrieval, different complex knowledge-based platforms, ideas in probability discovery, complicated knowledge-based structures, multi-agent negotiation and coordination, concepts in clever platforms, clever know-how method of administration engineering, info mining and repair technological know-how for innovation, knowledge-based platforms for e-business, video surveillance, social networks, complicated engineering layout concepts for adaptive structures, wisdom know-how in studying aid, complex info approach for aiding own task, layout of clever society, knowledge-based interface platforms, knowledge-based multi-criteria determination aid, smooth computing recommendations and their functions, immunity-based structures. The booklet additionally comprises 3 keynote speaker plenary presentations.
Read or Download Knowledge-Based and Intelligent Information and Engineering Systems: 13th International Conference, KES 2009, Santiago, Chile, September 28-30, 2009, Proceedings, Part II PDF
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Extra resources for Knowledge-Based and Intelligent Information and Engineering Systems: 13th International Conference, KES 2009, Santiago, Chile, September 28-30, 2009, Proceedings, Part II
Example text
Sub-process 3: Co-elevation of values Subject 6) Design of communication environment for elevating the value of integrated scenarios: For example, we can extend the Innovation Game [6] we have been developing so far, to collaborate with methods for extracting and reusing high-value utterances from communication. Sub-process 4: Humans behavior in and with the real space: Subject 7) Identification of the target (customers, items, etc) of sensing, in applying the scenario acquired in sub-process 3.
Therefore, the criterion for judging the social creativity of ideas is the earnings of each idea from the consumers. We have found correlations between the earnings of ideas and the levels of four measures (idea’s cost, idea’s utility, idea’s reality, and idea’s novelty) for evaluating the social creativity of ideas. Therefore, we equaled the ideas with high earnings and the ideas with social creativity. 4 Experiment We analyzed discourse texts of the Innovation Game using the method. Table 1 shows sets of data used for the experiment.
In communication of the Innovation Game, most of the players are encouraged to give the innovators negative comments that have not been encouraged in the previous brainstorming. Therefore, it is considered that ideas with social creativity are related to the negative comments from the consumers. However, the relation between them has not been cleared. D. Velásquez et al. ): KES 2009, Part II, LNAI 5712, pp. 1–8, 2009. © Springer-Verlag Berlin Heidelberg 2009 2 Y. Nishihara, Y. Takahashi, and Y.